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Skinned Mesh Renderer Bounds aren't calculated. #876

Description

@XtroTheArctic

Describe the bug 💬

This is inconsistent with FBX importer. Causes redundant prefab modifications to be to be applied in the scene (or in prefab variant).

Image

Steps to reproduce 🔢

Select a skinned mesh renderer in an imported GLTF asset and see the bounds are zero.

Files to reproduce the issue ♻

No response

Editor Version 🎲

Other (Provide details below)

Render Pipeline and version

Not relevant

UnityGLTF Version

2.17.1

Operating System 👩‍💻

Windows

When does this problem happen?

  • Editor Import
  • Runtime Import
  • Editor Export
  • Runtime Export

Additional Info 📜

No response

Validations 🩹

Activity

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