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478 lines (298 loc) · 13.9 KB
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"""reconstruct blender Beauty pass using Diffuse, Gloss, SSS, Transmission, Emission and Environment passes"""
def get_batch_custom_ui_actions():
"""Return custom actions to execute on Batch objects."""
def scope_node(selection):
"""Scope the custom action to the nodes residing in a Batch Schematic."""
import flame
for item in selection:
if isinstance(item, flame.PyNode):
if item.type == "Clip":
return True
return False
def reconstructCycles(selection):
import string
import flame
# get selected clip in batch
clipNode = flame.batch.current_node.get_value()
# get selected clip name
clipName = clipNode.name
previousNode = clipNode
# node position offsets at creation time
addXoffset = 500
addYoffset = 700
multXoffset = addXoffset + 100
multYoffset = addYoffset - 200
# create empty PyNode list
FULLcompNodes = []
# cycle through all output sockets of selected node
for outSocket in clipNode.output_sockets:
##########################################
# REBUILD DIFFUSE PASS #
##########################################
# check if 'Diff' is in render pass name
if 'Diff' in outSocket:
# find 'Color' render pass
if 'Col' in outSocket:
diffuseColSocket = outSocket
# create a 'Comp' node for FULL pass reconstruction
FULLdiffuseCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
FULLdiffuseCompNode.flame_blend_mode = "Multiply"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, diffuseColSocket, FULLdiffuseCompNode, "Front")
# set node position
FULLdiffuseCompNode.pos_x = previousNode.pos_x + multXoffset
FULLdiffuseCompNode.pos_y = previousNode.pos_y - multYoffset
# find 'Direct' render pass
if 'Dir' in outSocket:
diffuseDirectSocket = outSocket
# create a 'Comp' node for RAW pass reconstruction
RAWdiffuseCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
RAWdiffuseCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Direct' render pass
flame.batch.connect_nodes(clipNode, diffuseDirectSocket, RAWdiffuseCompNode, "Front")
# set node position
RAWdiffuseCompNode.pos_x = previousNode.pos_x + addXoffset
RAWdiffuseCompNode.pos_y = previousNode.pos_y - addYoffset
# find 'Indirect' render pass
if 'Ind' in outSocket:
diffuseIndirectSocket = outSocket
# connect 'Indirect' render pass to 'Back'
flame.batch.connect_nodes(clipNode, diffuseIndirectSocket, RAWdiffuseCompNode, "Back")
# connect RAW node to FULL nodediffuseIndirectSocket
flame.batch.connect_nodes(RAWdiffuseCompNode, 'Result', FULLdiffuseCompNode, "Back")
FULLcompNodes.append(FULLdiffuseCompNode)
previousNode = FULLdiffuseCompNode
# CREATE COMPASS FOR DIFFUSE
diffuseCompass = flame.batch.create_node("Compass")
diffuseCompass.name = 'DIFFUSE_' + clipName
diffuseCompass.pos_x = RAWdiffuseCompNode.pos_x -200
diffuseCompass.pos_y = RAWdiffuseCompNode.pos_y -150
diffuseCompass.width = 550
diffuseCompass.height = 550
diffuseCompass.colour = (0.13,0.2,0.13)
########################################
# REBUILD GLOSS PASS #
########################################
# check if 'Gloss' is in render pass name
if 'Gloss' in outSocket:
# find 'Color' render pass
if 'Col' in outSocket:
glossColSocket = outSocket
# create a 'Comp' node for FULL pass reconstruction
FULLglossCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
FULLglossCompNode.flame_blend_mode = "Multiply"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, glossColSocket, FULLglossCompNode, "Front")
# set node position
FULLglossCompNode.pos_x = previousNode.pos_x + multXoffset
FULLglossCompNode.pos_y = previousNode.pos_y - multYoffset
# find 'Direct' render pass
if 'Dir' in outSocket:
glossDirectSocket = outSocket
# create a 'Comp' node for RAW pass reconstruction
RAWglossCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
RAWglossCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Direct' render pass
flame.batch.connect_nodes(clipNode, glossDirectSocket, RAWglossCompNode, "Front")
# set node position
RAWglossCompNode.pos_x = previousNode.pos_x + addXoffset
RAWglossCompNode.pos_y = previousNode.pos_y - addYoffset
# find 'Indirect' render pass
if 'Ind' in outSocket:
glossIndirectSocket = outSocket
# connect 'Indirect' render pass to 'Back'
flame.batch.connect_nodes(clipNode, glossIndirectSocket, RAWglossCompNode, "Back")
# connect RAW node to FULL node
flame.batch.connect_nodes(RAWglossCompNode, 'Result', FULLglossCompNode, "Back")
FULLcompNodes.append(FULLglossCompNode)
previousNode = FULLglossCompNode
# CREATE COMPASS FOR DIFFUSE
glossCompass = flame.batch.create_node("Compass")
glossCompass.pos_x = RAWglossCompNode.pos_x -200
glossCompass.pos_y = RAWglossCompNode.pos_y -150
glossCompass.width = 550
glossCompass.height = 550
glossCompass.name = 'GLOSS_' + clipName
glossCompass.colour = (0.25,0.0,0.25)
#############################################
# REBUILD SUBSURFACE PASS #
#############################################
# check if 'Subsurface' is in render pass name
if 'Subsurface' in outSocket:
# find 'Color' render pass
if 'Col' in outSocket:
subsurfaceColSocket = outSocket
# create a 'Comp' node for FULL pass reconstruction
FULLSubsurfaceCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
FULLSubsurfaceCompNode.flame_blend_mode = "Multiply"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, subsurfaceColSocket, FULLSubsurfaceCompNode, "Front")
# set node position
FULLSubsurfaceCompNode.pos_x = previousNode.pos_x + multXoffset
FULLSubsurfaceCompNode.pos_y = previousNode.pos_y - multYoffset
# find 'Direct' render pass
if 'Dir' in outSocket:
subsurfaceDirectSocket = outSocket
# create a 'Comp' node for RAW pass reconstruction
RAWsubsurfaceCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
RAWsubsurfaceCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Direct' render pass
flame.batch.connect_nodes(clipNode, subsurfaceDirectSocket, RAWsubsurfaceCompNode, "Front")
# set node position
RAWsubsurfaceCompNode.pos_x = previousNode.pos_x + addXoffset
RAWsubsurfaceCompNode.pos_y = previousNode.pos_y - addYoffset
# find 'Indirect' render pass
if 'Ind' in outSocket:
subsurfaceIndirectSocket = outSocket
# connect 'Indirect' render pass to 'Back'
flame.batch.connect_nodes(clipNode, subsurfaceIndirectSocket, RAWsubsurfaceCompNode, "Back")
# connect RAW node to FULL nodediffuseIndirectSocket
flame.batch.connect_nodes(RAWsubsurfaceCompNode, 'Result', FULLSubsurfaceCompNode, "Back")
FULLcompNodes.append(FULLSubsurfaceCompNode)
previousNode = FULLSubsurfaceCompNode
# CREATE COMPASS FOR SUBSURFACE
subsurfaceCompass = flame.batch.create_node("Compass")
subsurfaceCompass.name = 'SSS_' + clipName
subsurfaceCompass.pos_x = RAWsubsurfaceCompNode.pos_x -200
subsurfaceCompass.pos_y = RAWsubsurfaceCompNode.pos_y -150
subsurfaceCompass.width = 550
subsurfaceCompass.height = 550
subsurfaceCompass.colour = (0.13,0.24,0.24)
###############################################
# REBUILD TRANSMISSION PASS #
###############################################
# check if 'Transmission' is in render pass name
if 'Trans' in outSocket:
# find 'Color' render pass
if 'Col' in outSocket:
transmissionColSocket = outSocket
# create a 'Comp' node for FULL pass reconstruction
FULLtransmissionCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
FULLtransmissionCompNode.flame_blend_mode = "Multiply"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, transmissionColSocket, FULLtransmissionCompNode, "Front")
# set node position
FULLtransmissionCompNode.pos_x = previousNode.pos_x + multXoffset
FULLtransmissionCompNode.pos_y = previousNode.pos_y - multYoffset
# find 'Direct' render pass
if 'Dir' in outSocket:
transmissionDirectSocket = outSocket
# create a 'Comp' node for RAW pass reconstruction
RAWtransmissionCompNode = flame.batch.create_node("Comp")
# set RAW 'Comp' node to 'Add'
RAWtransmissionCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Direct' render pass
flame.batch.connect_nodes(clipNode, transmissionDirectSocket, RAWtransmissionCompNode, "Front")
# set node position
RAWtransmissionCompNode.pos_x = previousNode.pos_x + addXoffset
RAWtransmissionCompNode.pos_y = previousNode.pos_y - addYoffset
# find 'Indirect' render pass
if 'Ind' in outSocket:
transmissionIndirectSocket = outSocket
# connect 'Indirect' render pass to 'Back'
flame.batch.connect_nodes(clipNode, transmissionIndirectSocket, RAWtransmissionCompNode, "Back")
# connect RAW node to FULL nodediffuseIndirectSocket
flame.batch.connect_nodes(RAWtransmissionCompNode, 'Result', FULLtransmissionCompNode, "Back")
FULLcompNodes.append(FULLtransmissionCompNode)
previousNode = FULLtransmissionCompNode
# CREATE COMPASS FOR TRANSMISSION
transmissionCompass = flame.batch.create_node("Compass")
transmissionCompass.name = 'TRANSMISSION_' + clipName
transmissionCompass.pos_x = RAWtransmissionCompNode.pos_x -200
transmissionCompass.pos_y = RAWtransmissionCompNode.pos_y -150
transmissionCompass.width = 550
transmissionCompass.height = 550
transmissionCompass.colour = (0.45,0.16,0.16)
# comp all reconstructed passes
if len(FULLcompNodes) >= 2 :
firstNode = True
counter = 0
while counter < (len(FULLcompNodes)-1):
print counter
addNode = flame.batch.create_node("Comp")
addNode.flame_blend_mode = "Add"
if firstNode == True:
flame.batch.connect_nodes(FULLcompNodes[counter], "Result", addNode, "Front")
flame.batch.connect_nodes(FULLcompNodes[counter+1], "Result", addNode, "Back")
addNode.pos_x = FULLcompNodes[counter].pos_x + multXoffset + 400
addNode.pos_y = FULLcompNodes[counter].pos_y
previousNode = addNode
else :
flame.batch.connect_nodes(previousNode, "Result", addNode, "Front")
flame.batch.connect_nodes(FULLcompNodes[counter+1], "Result", addNode, "Back")
addNode.pos_x = FULLcompNodes[counter].pos_x + multXoffset + 400
addNode.pos_y = previousNode.pos_y
previousNode = addNode
counter += 1
firstNode = False
# cycle through all output sockets of selected node
for outSocket in clipNode.output_sockets:
###############################################
# ADD EMISSION PASS #
###############################################
# check if 'Emission' is in render pass name
if 'Emit' in outSocket:
emissionColSocket = outSocket
# create a 'Comp' node for Emission pass
emissionCompNode = flame.batch.create_node("Comp")
# set Emission 'Comp' node to 'Add'
emissionCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, emissionColSocket, emissionCompNode, "Front")
flame.batch.connect_nodes(previousNode, 'Result', emissionCompNode, "Back")
# set node position
emissionCompNode.pos_x = previousNode.pos_x + multXoffset
emissionCompNode.pos_y = previousNode.pos_y + multYoffset
previousNode = emissionCompNode
# CREATE COMPASS FOR EMISSION
emissionCompass = flame.batch.create_node("Compass")
emissionCompass.name = 'EMISSION_' + clipName
emissionCompass.width = 400
emissionCompass.height = 400
emissionCompass.pos_x = emissionCompNode.pos_x - (emissionCompass.width/2)
emissionCompass.pos_y = emissionCompNode.pos_y - (emissionCompass.height/2)
emissionCompass.colour = (0.15,0.08,0.43)
###############################################
# ADD ENVIRONMENT PASS #
###############################################
# check if 'Transmission' is in render pass name
if 'Env' in outSocket:
environmentSocket = outSocket
# create a 'Comp' node for Emission pass
environmentCompNode = flame.batch.create_node("Comp")
# set Emission 'Comp' node to 'Add'
environmentCompNode.flame_blend_mode = "Add"
# connect 'Front' to 'Col' render pass
flame.batch.connect_nodes(clipNode, environmentSocket, environmentCompNode, "Front")
flame.batch.connect_nodes(previousNode, 'Result', environmentCompNode, "Back")
# set node position
environmentCompNode.pos_x = previousNode.pos_x + multXoffset
environmentCompNode.pos_y = previousNode.pos_y + multYoffset
previousNode = environmentCompNode
# CREATE COMPASS FOR ENVIRONMENT
environmentCompass = flame.batch.create_node("Compass")
environmentCompass.name = 'ENVIRONMENT_' + clipName
environmentCompass.width = 400
environmentCompass.height = 400
environmentCompass.pos_x = environmentCompNode.pos_x - (environmentCompass.width/2)
environmentCompass.pos_y = environmentCompNode.pos_y - (environmentCompass.height/2)
environmentCompass.colour = (0.15,0.25,0.43)
return [
{
"name": "PYTHON: NODES",
"actions": [
{
"name": "Reconstruct Blender Beauty",
"isVisible": scope_node,
"execute": reconstructCycles
}
]
}
]