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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 25432543 "name" : " SHADER_LOC_BONE_MATRICES" ,
25442544 "value" : 28 ,
25452545 "description" : " Shader location: array of matrices uniform: boneMatrices"
2546+ },
2547+ {
2548+ "name" : " SHADER_LOC_VERTEX_INSTANCE_TX" ,
2549+ "value" : 29 ,
2550+ "description" : " Shader location: vertex attribute: instanceTransform"
25462551 }
25472552 ]
25482553 },
Original file line number Diff line number Diff line change @@ -2543,6 +2543,11 @@ return {
25432543 name = " SHADER_LOC_BONE_MATRICES" ,
25442544 value = 28 ,
25452545 description = " Shader location: array of matrices uniform: boneMatrices"
2546+ },
2547+ {
2548+ name = " SHADER_LOC_VERTEX_INSTANCE_TX" ,
2549+ value = 29 ,
2550+ description = " Shader location: vertex attribute: instanceTransform"
25462551 }
25472552 }
25482553 },
Original file line number Diff line number Diff line change @@ -795,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
795795 Value[MATERIAL_MAP_IRRADIANCE]: 8
796796 Value[MATERIAL_MAP_PREFILTER]: 9
797797 Value[MATERIAL_MAP_BRDF]: 10
798- Enum 09: ShaderLocationIndex (29 values)
798+ Enum 09: ShaderLocationIndex (30 values)
799799 Name: ShaderLocationIndex
800800 Description: Shader location index
801801 Value[SHADER_LOC_VERTEX_POSITION]: 0
@@ -827,6 +827,7 @@ Enum 09: ShaderLocationIndex (29 values)
827827 Value[SHADER_LOC_VERTEX_BONEIDS]: 26
828828 Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
829829 Value[SHADER_LOC_BONE_MATRICES]: 28
830+ Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
830831Enum 10: ShaderUniformDataType (9 values)
831832 Name: ShaderUniformDataType
832833 Description: Shader uniform data type
Original file line number Diff line number Diff line change 507507 <Value name =" MATERIAL_MAP_PREFILTER" integer =" 9" desc =" Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" />
508508 <Value name =" MATERIAL_MAP_BRDF" integer =" 10" desc =" Brdf material" />
509509 </Enum >
510- <Enum name =" ShaderLocationIndex" valueCount =" 29 " desc =" Shader location index" >
510+ <Enum name =" ShaderLocationIndex" valueCount =" 30 " desc =" Shader location index" >
511511 <Value name =" SHADER_LOC_VERTEX_POSITION" integer =" 0" desc =" Shader location: vertex attribute: position" />
512512 <Value name =" SHADER_LOC_VERTEX_TEXCOORD01" integer =" 1" desc =" Shader location: vertex attribute: texcoord01" />
513513 <Value name =" SHADER_LOC_VERTEX_TEXCOORD02" integer =" 2" desc =" Shader location: vertex attribute: texcoord02" />
537537 <Value name =" SHADER_LOC_VERTEX_BONEIDS" integer =" 26" desc =" Shader location: vertex attribute: boneIds" />
538538 <Value name =" SHADER_LOC_VERTEX_BONEWEIGHTS" integer =" 27" desc =" Shader location: vertex attribute: boneWeights" />
539539 <Value name =" SHADER_LOC_BONE_MATRICES" integer =" 28" desc =" Shader location: array of matrices uniform: boneMatrices" />
540+ <Value name =" SHADER_LOC_VERTEX_INSTANCE_TX" integer =" 29" desc =" Shader location: vertex attribute: instanceTransform" />
540541 </Enum >
541542 <Enum name =" ShaderUniformDataType" valueCount =" 9" desc =" Shader uniform data type" >
542543 <Value name =" SHADER_UNIFORM_FLOAT" integer =" 0" desc =" Shader uniform type: float" />
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