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Update raylib_api.* by CI
1 parent d2cd2a0 commit 732da94

4 files changed

Lines changed: 14 additions & 2 deletions

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parser/output/raylib_api.json

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@@ -2543,6 +2543,11 @@
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"name": "SHADER_LOC_BONE_MATRICES",
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"value": 28,
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"description": "Shader location: array of matrices uniform: boneMatrices"
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},
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{
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"name": "SHADER_LOC_VERTEX_INSTANCE_TX",
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"value": 29,
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"description": "Shader location: vertex attribute: instanceTransform"
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}
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]
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},

parser/output/raylib_api.lua

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@@ -2543,6 +2543,11 @@ return {
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name = "SHADER_LOC_BONE_MATRICES",
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value = 28,
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description = "Shader location: array of matrices uniform: boneMatrices"
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},
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{
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name = "SHADER_LOC_VERTEX_INSTANCE_TX",
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value = 29,
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description = "Shader location: vertex attribute: instanceTransform"
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}
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}
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},

parser/output/raylib_api.txt

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@@ -795,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
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Value[MATERIAL_MAP_IRRADIANCE]: 8
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Value[MATERIAL_MAP_PREFILTER]: 9
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Value[MATERIAL_MAP_BRDF]: 10
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Enum 09: ShaderLocationIndex (29 values)
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Enum 09: ShaderLocationIndex (30 values)
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Name: ShaderLocationIndex
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Description: Shader location index
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Value[SHADER_LOC_VERTEX_POSITION]: 0
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
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Value[SHADER_LOC_BONE_MATRICES]: 28
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Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
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Enum 10: ShaderUniformDataType (9 values)
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Name: ShaderUniformDataType
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Description: Shader uniform data type

parser/output/raylib_api.xml

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<Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" />
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<Value name="MATERIAL_MAP_BRDF" integer="10" desc="Brdf material" />
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</Enum>
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<Enum name="ShaderLocationIndex" valueCount="29" desc="Shader location index">
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<Enum name="ShaderLocationIndex" valueCount="30" desc="Shader location index">
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<Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="Shader location: vertex attribute: position" />
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<Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="Shader location: vertex attribute: texcoord01" />
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<Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="Shader location: vertex attribute: texcoord02" />
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<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: boneIds" />
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<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: boneWeights" />
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<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
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<Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
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</Enum>
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<Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
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<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />

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