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Raylib itself is actually not “heavy” compared to full engines like LÖVE2D or Godot. The repository may look larger because it includes: All core modules (graphics 2D/3D, audio, input, math, etc.) A large collection of examples Platform-specific code Build files and bindings for many languages Unlike Godot or LÖVE2D, raylib is a C library, not a complete engine with an editor. The size you see on GitHub includes everything needed to build and use it across different platforms. As for MinGW — no, it is not required. You can use raylib without MinGW. On Windows, you can: Build it with Visual Studio (MSVC) Use CMake with MSVC or Clang Install it via vcpkg Use precompiled binaries MinGW is just one of the available toolchains, not a requirement. So yes, you can absolutely install and use raylib without MinGW — just choose another compiler toolchain like MSVC. |
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Raylib is much larger than LÖVE2D,Godot.
Can anyone tell me why is too heavy?
Can I install raylib without MinGW?
If yes, then how?
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