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i refactored a ton of my code and the problem seems to have gone away? I have no idea what I changed other than adding a clay layout with some new rendering. Now I get roughly 4k on idle, 800 on 1080p, albeit on idle. Still not super great because it's still doing nothing but it's workable now. |
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I have started a C game with raylib and tried out RLSW. I am drawing a rounded rectangle and an image to a rendertexture2d, scaling it to fit the window, and drawing it to the window. i am also playing an ogg file. there is no computation done on idle, everything is on window resize.
with
RLSWI get about 22 FPS,with
GLFWI get about 17000 FPS.There really isn't much going on, I would think RLSW would be a little faster than that, on a 7950X3D Gentoo system. Am I missing something? This is completely impractical to use on any system so I think I may be missing something.
I have one of the top end AMD cpus and the PR for this mentions
RISC-Vbeing a targeted platform but I can almost guarantee there isn't aRISC-Vplatform able to get above 10fps out yet. This is why I think I'm doing something wrong with the compilation step or something.I can play Half Life 2 on software rendering without an issue on this machine.
Once the game actually starts doing something I can see dropping into single digit FPS. I know for sure software rendering is absolutely viable on almost all modern cpus for simple 2D games. Has anyone had success with RLSW?
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