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FFlow::StopActiondoes not pause the delay, but it terminates it. In order to start delaying again from the beginning you need to runFFlow::Delayagain.To pause and resume the action use
FFlow::PauseAction(GetWorld(), Handle)andFFlow::ResumeAction(GetWorld(), Handle)However there is no way to reset the running or paused action. This actually might be a good thing to add.