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Map previousWorld0-3 so instanced motion vectors are correct
- #1839
#1839
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bkaradzic-microsoft
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BabylonJS:master
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bkaradzic-microsoft:nativeengine/previous-world-instance-attributes
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Aug 25, 2026
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Map previousWorld0-3 so instanced motion vectors are correct
#1839
bkaradzic-microsoft
merged 7 commits into
BabylonJS:master
BabylonJS/BabylonNative:master
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bkaradzic-microsoft:nativeengine/previous-world-instance-attributes
bkaradzic-microsoft/BabylonNative:nativeengine/previous-world-instance-attributes
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Commits on Aug 17, 2026
Map previousWorld0-3 so instanced motion vectors are correct
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Restore the lost comment subject and only count new instanced attributes
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Let the caller-supplied instance location win over the built-in slot map
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Commits on Aug 18, 2026
Pad the instance data buffer to the slots the shader declares
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Address review: guard overlapping i_data assignments, use runtime cap
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Detect real i_data overlap instead of assuming any unrouted built-in collides
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Trim the comments to the non-obvious parts
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