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Hi, what Unity version are you trying to use it on? Are you using any render pipelines? What shader do you use on your object? Can you show the screenshot of your SSSSS scripts settings?
Does I need to set your shader to my model manually?
No. Its a post process, so its material agnostic and will work with any material/shader that writes into depth buffer.
Anyway, this project is pretty much abandoned at this point, you should better use HDRP instead, they have subsurface scattering there out of the box.
ok. I understand it. It works now, but it's not good enough to satisfy our needs. It looks like change the skin color after rendering.
I will try the HDRP. Do you have any tutorial about the subsurface scattering in HDRP? Thank you very much!
Activity
CustomPhase commentedon Mar 2, 2019
@ZhengzhongSun
Hi, what Unity version are you trying to use it on? Are you using any render pipelines? What shader do you use on your object? Can you show the screenshot of your SSSSS scripts settings?
No. Its a post process, so its material agnostic and will work with any material/shader that writes into depth buffer.
Anyway, this project is pretty much abandoned at this point, you should better use HDRP instead, they have subsurface scattering there out of the box.
ZhengzhongSun commentedon Mar 2, 2019
ok. I understand it. It works now, but it's not good enough to satisfy our needs. It looks like change the skin color after rendering.
I will try the HDRP. Do you have any tutorial about the subsurface scattering in HDRP? Thank you very much!