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Add a documentation of the 3D terrain, grass and scattered models - #1147
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New "3D Terrain" section in the objects, with screenshots taken in the scene editor and in the games of the 3D island terrain and 3D GTA with a map examples: - 3D Terrain: adding a terrain, the tools of the scene editor, relief and heightmaps, layers and textures, physics, pathfinding and events. - Sculpting and painting: the brushes, layers, tint, wetness and wet shores, and the "Edits" property. - Grass, and Forests, rocks and bushes (scattered models): where they grow, painting copies, collisions, cutting trees with events and performance. - Holes, tunnels and caves: making and filling holes, and how to build a tunnel through a hill. - Tips and best practices: workflow, resolution, performance on mobile and common problems. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT
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A user-oriented documentation of the 3D terrain extension (
Terrain3D): the terrain, the terrain grass and the scattered models. It's a new 3D Terrain section in Objects, after 3D Light.Pages
objects/3d-terrain/index.md):Following
AGENTS.md, the pages don't list all the actions, conditions or properties, and give no default values: they explain use cases and link to the generated reference,/gdevelop5/extensions/terrain3d. That page isn't in the repository yet: it should appear with the next automatic update of the extension pages.Screenshots
The images take 2.6 MB in total (JPEG, except the toolbar and property crops).
How it was checked
uv run mkdocs buildpasses with no new warning.Not done
helpPath(to/objects/3d-terrain) would make the help buttons of the editor and the "Read more" link of the objects list point here; that change belongs in the extensions repository.🤖 Generated with Claude Code
https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT
Generated by Claude Code