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[Reviewed] [3D light] Use the Three.js r185 light falloff on every GDevelop version - #2301

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Oct 8, 2026
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4ian merged 1 commit into
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claude/eager-noether-c84fmz

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@4ian 4ian commented Oct 8, 2026

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Point and spot lights now fade with the physically based falloff of Three.js r185 (used by recent GDevelop versions) on older GDevelop versions too, by patching their "legacy lights" shader. Lights then look the same whatever the GDevelop version.

…evelop version

Point and spot lights now fade with the physically based falloff of
Three.js r185 (used by recent GDevelop versions) on older GDevelop versions
too, by patching their "legacy lights" shader. Lights then look the same
whatever the GDevelop version.

This is a breaking change: lights made for the previous versions need a
higher intensity (and possibly a lower decay).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FXhdCRasV6YVFStxiKPZM8
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4ian requested a review from a team as a code owner October 8, 2026 09:49
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4ian merged commit 65748fc into main Oct 8, 2026
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4ian deleted the claude/eager-noether-c84fmz branch October 8, 2026 12:59
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