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3 changes: 3 additions & 0 deletions docs/source/_static/camera-viz-controls.png
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2 changes: 2 additions & 0 deletions docs/source/_static/camera-viz-controls.png.license
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SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
SPDX-License-Identifier: Apache-2.0
3 changes: 0 additions & 3 deletions docs/source/_static/camera-viz-controls.svg

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7 changes: 5 additions & 2 deletions docs/source/references/camera_streaming.rst
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Expand Up @@ -238,8 +238,11 @@ Controller bindings
In XR the controllers retune the view live, without editing the YAML and restarting. The right
hand changes how the feed looks; the left, what surface it is mapped onto:

.. figure:: ../_static/camera-viz-controls.svg
:alt: camera_viz controller bindings, left and right
.. Use concise titles and Televiz branding; name camera_viz in the prose.

.. figure:: ../_static/camera-viz-controls.png
:alt: camera_viz XR controller bindings: left controller adjusts surface and shape;
right controller adjusts depth and placement.
:width: 100%

Bindings at a glance. The table below is the same thing in words.
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