| Project | Description | Download Link |
|---|---|---|
| OGSR_Engine | OGSR Engine is an open source project aimed at rework and modernizing the X-Ray Engine for the S.T.A.L.K.E.R. game series: SoC, CoP and CS | >>RELEASES<< |
| Wind of time OGSR Edition | Wind of Time is one of the most popular and recognizable mods in the community. It's a story-driven project created by one person in 2017. We chose this mod to test the CoP version of OGSR engine, and the results exceeded all expectations. That's why we decided to release a standalone version of the mod using the OGSR engine so that anyone who wants to can replay this wonderful mod in the new engine. | >>WOT 1.3+ OGSR Edition<< |
| OGSR:GA | OGSR:Gunslinger Addon is a further development of OGSE 0.6.9.3. Briefly speaking, this is a remaster of the game STALKER: Shadow of Chernobyl with improvements in all aspects of the game. | Upd:24.04.2026 |
| Fonts_generator | Fonts generator for the X-Ray Engine | |
| LuaJIT | Actual version of LuaJIT for X-Ray Engine while maintaining compatibility with original scripts (as far as possible) |
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Repositories
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- OGSR_Releases Public
- .github Public
- FidelityFX-SDK Public Forked from MapleHinata/FidelityFX-SDK
This is a modified version of https://github.com/metarutaiga/FidelityFX-SDK-DX11, with support for building with the FidelityFX Shader Compiler, fixing certain rendering issues.
- LuaDkmDebugger Public Forked from AndyE0/LuaDkmDebugger
Visual Studio C++ debugger extensions for Lua
- LuaJIT Public Forked from LuaJIT/LuaJIT
Actual version of LuaJIT for X-Ray Engine while maintaining compatibility with original scripts (as far as possible)
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