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WorldFoundry

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Documentation · 中文文档 · Contributing

WorldFoundry is an open-source framework for world-model inference and evaluation. It brings video generation, interactive worlds, 3D/4D reconstruction, and embodied action into a shared workflow.

WorldFoundry teaser

📰 News

  • [2026-07-12] 🔥 WorldFoundry reached 100+ stars on its very first day! Thanks to the community for the incredible support and encouragement. More exciting updates are coming!
  • [2026-07-11] 🎉 WorldFoundry is officially open-sourced. We welcome ⭐ stars, bug reports, feature requests, and pull requests from the community!

🤝 Community

Join the WorldFoundry Community on Slack, Discord, or WeChat for discussions, announcements, technical support, and the latest project updates.

Join Slack GitHub Issues

WeChat Community

Group 1 — Full Group 2 — Full Group 3 — Open
WorldFoundry WeChat Group 1 WorldFoundry WeChat Group 2 WorldFoundry WeChat Group 3

Groups 1 and 2 are full. Scan the Group 3 QR code to join.
QR codes are updated periodically if they expire.

Highlights

  • Model and benchmark catalogs — discover models, checkpoint sources, runtime requirements, and benchmark protocols.
  • Unified inference — run in-tree pipelines through the CLI, terminal UI, or browser-based Studio.
  • Artifact inspection — review job status, generated media, and geometry through Studio and its visualizers.
  • Benchmark evaluation — run model × benchmark cells and inspect normalized metrics, readiness, and eligibility scorecards.

System Requirements

  • Platform: Linux with an NVIDIA CUDA-capable GPU.
  • Driver: CUDA 12.8+ support for the default unified environment.
  • GPU architecture / VRAM: model-specific; check the selected model's page.
  • Tools: Git and Conda.

Inference, Studio, evaluation, and development use the same unified CUDA environment. Model-specific environments for ABI or simulator requirements are documented in the environment guide.

Quickstart

Clone the repository, create the GPU environment, and launch Studio:

GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/OpenEnvision/WorldFoundry.git
cd WorldFoundry

bash scripts/setup/bootstrap_worldfoundry.sh
source tmp/worldfoundry_unified_env.sh
conda activate "${WORLDFOUNDRY_UNIFIED_ENV_PREFIX}"

bash scripts/workspace/run_workspace.sh --host 127.0.0.1 --port 7870

Open http://127.0.0.1:7870/ to configure inference jobs and inspect their outputs. On a remote GPU machine, forward port 7870; additional viewer ports are listed in the Studio guide.

Checkpoints, datasets, API keys, and generated artifacts stay outside git. Before running a model, prepare its assets using the model page and local asset guide.

Prefer the terminal? Run worldfoundry-eval tui in the same environment to build a runnable command. The full Quickstart walks through assets, inference, and evaluation.

Documentation

Browse the documentation in English or 中文.

Task Guide
Choose a model or benchmark Models · Benchmark Hub
Prepare environments and assets Environments · Local assets
Run inference from the terminal Inference · CLI
Use the browser workspace Studio
Tune inference Inference optimization
Score generated outputs Evaluation
Validate changes and understand internals Validation · Architecture

Contributing

See CONTRIBUTING.md for GPU development setup, coding conventions, tests, DCO sign-off, and the PR workflow.

Repository Agent Skills provide opt-in workflows for model and benchmark integration, inference optimization, numerical validation, and maintenance.

Use these checks before opening a PR or marking a model/benchmark ready:

Community standards and private vulnerability reporting are covered by the Code of Conduct and Security Policy.

Citation

If you use WorldFoundry in research, cite this repository and the upstream methods, checkpoints, datasets, and benchmarks that your work depends on.

Community Policies

Contributions follow the Code of Conduct. Use the Security Policy for private vulnerability reports.

License

WorldFoundry-authored code is licensed under the Apache License 2.0, except where a file or component carries a different license notice. Vendored and adapted upstream components remain subject to their original licenses, collected in THIRD-PARTY-NOTICES.

Acknowledgment

WorldFoundry builds on upstream world-model, video-generation, reconstruction, and embodied-action projects. See the model pages and upstream license guide for attribution.

We also thank:

  • FastVideo — a unified inference and post-training framework for accelerated video generation
  • OpenWorldLib — a unified codebase for advanced world models
  • VLA Evaluation Harness — one framework to evaluate VLA models on robot simulation benchmarks

About

Unified World Model Inference & Evaluation Infrastructure

Topics

Resources

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Contributing

Security policy

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321 stars

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