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OrfeasZ
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ZHMModSDK
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Add separate gizmo and shape debug draw controls
Build
#1123:
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dcd1ee9
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pavledev
12m 13s
master
master
12m 13s
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Fix missing return in GetNameFromRepository
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#1122:
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de52848
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11m 50s
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Fix property data cleanup to prevent resource refcount leaks
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#1121:
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12m 11s
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12m 11s
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Fix code formatting in EditorServer.cpp
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#1120:
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11m 42s
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Fix typo in SPropertyInfo::m_PropertyGetter
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#1119:
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Refactor entity tree filtering, improve OnClearScene thread safety, a…
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#1118:
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Fix entity tree synchronization and pending deletion handling
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#1117:
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Fix debug entity lifetime and synchronization
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#1115:
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11m 51s
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11m 51s
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Add box reflections window with cubemap preview, export and cache generation
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#1114:
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Save box reflection output folder in mod settings
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#1113:
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Add box reflections window with cubemap preview, export and cache generation
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#1112:
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Rename output path to output folder for box reflections
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#1111:
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Add box reflections window with cubemap preview, export and cache generation
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#1110:
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Add tooltip for box reflection cache option
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#1109:
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Add box reflections window with cubemap preview, export and cache generation
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#1108:
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Add box reflections window with cubemap preview, export and cache gen…
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#1107:
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Fix code formatting in Editor::DrawEntityPropertiesWindow
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#1106:
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Fix code formatting in Editor::DrawEntityPropertiesWindow
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#1105:
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18m 22s
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Use FindSubstring instead of FindSubstringUTF8 in the Rooms window
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#1104:
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c594e57
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12m 40s
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12m 40s
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Add missing ImGuiTexture changes
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#1103:
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1d5fa2d
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11m 48s
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11m 48s
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Add ImGui texture management with deferred resource release
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#1102:
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7m 53s
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Replace legacy ImGui SRV descriptor handling with dynamic allocation
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#1101:
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7m 58s
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Improve entity tree controls layout
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#1100:
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Add entity tree collapse button
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#1099:
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Add entity search result navigation
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#1098:
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