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PlayerItemConsumeEvent triggering issue #13138

Description

@Clexus

Expected behavior

item with consumable component and consume seconds = 0 trigger PlayerItemConsumeEvent after consumed

Observed/Actual behavior

item with consumable component and consume seconds = 0 don't trigger PlayerItemConsumeEvent

Steps/models to reproduce

/give @s stone[consumable={consume_seconds:0}]
listen to PlayerItemConsumeEvent

Plugin and Datapack List

not related

Paper version

1.21.8-60

Other

No response

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    status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.

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