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ArmorMultiplier chance and hit anim - #2317

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Coronia merged 6 commits into
Phobos-developers:developfrom
Coronia:simple-block
Aug 1, 2026
Merged

ArmorMultiplier chance and hit anim#2317
Coronia merged 6 commits into
Phobos-developers:developfrom
Coronia:simple-block

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@Coronia

@Coronia Coronia commented Jul 29, 2026

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a simplification of #1390

  • ArmorMultiplier.Chance can be used to set the chance of whether the armor multiplier will take effect or not when taking damage.
  • ArmorMultiplier.AffectsHouse can be used to set which houses the armor multiplier will take effect.
  • ArmorMultiplier.HitAnim can be used to set the animation that'll be played when taking damage. Won't be displayed if the armor multiplier doesn't take effect due to ArmorMultiplier.Allow/DisallowWarheads, ArmorMultiplier.Chance or ArmorMultiplier.AffectsHouse settings. If more than one animation is listed, a random one is selected.

In rulesmd.ini:

[SOMEATTACHEFFECT]                                 ; AttachEffectType
ArmorMultiplier.Chance=1.0                         ; floating point value
ArmorMultiplier.AffectsHouse=all                   ; List of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
ArmorMultiplier.HitAnim=                           ; List of AnimationTypes

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github-actions Bot commented Jul 29, 2026

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@Coronia
Coronia requested a review from NetsuNegi August 1, 2026 06:01
@Coronia
Coronia merged commit e3e649d into Phobos-developers:develop Aug 1, 2026
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DeathFishAtEase added a commit to DeathFishAtEase/Phobos that referenced this pull request Aug 2, 2026
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