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TheSuperHackers
/
GeneralsGameCode
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forked from
electronicarts/CnC_Generals_Zero_Hour
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More items
Comfortable display density
Compact display density
bugfix(generals): enable special power cheats in release builds
#3371
·
OmarAglan
opened
Sep 26, 2026
·
·
1
6
refactor: Remove legacy Borland, Watcom code and move common algorithms, ARRAY_SIZE, pragmas to BasePrecomp
Minor
Refactor
#3369
·
xezon
opened
Sep 26, 2026
·
·
·
Code foundation build up
2
unify(worldbuilder): Merge and move heightmap editing to Core
#3368
·
OmarAglan
opened
Sep 26, 2026
·
·
5
build(cmake): Add deps_ prefix to all targets in the Dependencies folder
Build
Refactor
#3367
·
xezon
opened
Sep 26, 2026
·
·
3
bugfix: Restore Generals retail compatibility after change to ParticleUplinkCannonUpdate::update reordered floating-point operations
Bug
Gen
Major
ThisProject
#3365
·
Caball009
opened
Sep 25, 2026
·
·
1
8
bugfix(savegame): Handle both separators in fallback map labels
Bug
Minor
#3362
·
bobtista
opened
Sep 25, 2026
·
·
2
fix(ini): Add FieldParse null terminator in ArmorStore and AudioEventInfo
Fix
Minor
Mod
Stability
#3361
·
xezon
opened
Sep 25, 2026
·
·
·
Stability fixes
6
bugfix: Add missing kindof to RailroadGuideAIUpdate
#3360
·
DrGoldFish1
opened
Sep 25, 2026
·
·
1
12
chore(garrisoncontain): Add assert for condition index in GarrisonContain::findClosestFreeGarrisonPointIndex()
Debug
#3357
·
CryoTheRenegade
opened
Sep 25, 2026
·
·
18
fix(W3DDebrisDraw): Clamp loaded debris state to prevent out-of-bounds access
#3356
·
CryoTheRenegade
opened
Sep 25, 2026
·
·
5
bugfix: Fix Generals crash when using scripted Particle Cannon attack on object
Crash
Gen
Major
Script
#3355
·
Caball009
opened
Sep 24, 2026
·
·
1
25
chore: Move block comment terminators off code lines to help clang-format
#3353
·
mirelle7
opened
Sep 24, 2026
·
·
7
chore: Move leading logical operators to help clang-format
Refactor
#3352
·
mirelle7
opened
Sep 24, 2026
·
·
4
chore: Move trailing comments off opening brace lines
Refactor
#3351
·
mirelle7
opened
Sep 24, 2026
·
·
4
refactor(gamemode): Move GameMode related types and functions to a separate file
Minor
Refactor
#3349
·
xezon
opened
Sep 23, 2026
·
·
10
bugfix(contain): Avoid Generals crashes for attacking units from previously transferred Tunnel Network
Crash
Gen
Major
#3341
·
Caball009
opened
Sep 22, 2026
·
·
1
5
bugfix(pathfinder): Snapshot moveAllies paths outside retail compatibility
Bug
#3332
·
bobtista
opened
Sep 20, 2026
·
·
1
12
chore(atomic): Implement VC6 atomic compatibility template class
Enhancement
Gen
Major
ZH
#3325
·
Mauller
opened
Sep 20, 2026
·
·
82
refactor(WideChar): centralize project wide-character type
#3321
·
CryoTheRenegade
opened
Sep 19, 2026
·
·
9
bugfix(generals): Clean up stranded tunnel occupants on destruction
#3308
·
bobtista
opened
Sep 17, 2026
·
·
1
9
feat(text): Enable complex single-line UI text
#3293
·
OmarAglan
opened
Sep 14, 2026
·
·
3
feat(text): Add complex text shaping and rasterization
#3292
·
OmarAglan
opened
Sep 14, 2026
·
·
4
feat(text): Add Unicode paragraph base direction detection
#3291
·
OmarAglan
opened
Sep 14, 2026
·
·
24
fix(gamefont): Fix and improve memory allocation strategies for game fonts
Fix
Gen
Major
Memory
Performance
Stability
ZH
#3288
·
xezon
opened
Sep 13, 2026
·
·
11
bugfix(object): Preserve max-health upgrade order
#3285
·
tintinhamans
opened
Sep 13, 2026
·
·
1
9
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