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Control Scheme Improvements - #58
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* upgrade workspace binaries * upgrade project dependencies * add changeset * adopt satteri-based pipeline for content collections * refactor toc to ark-based implementation * move active prompt blocker to internal call site * use ark's registration model for hotkeys * rewrite controls as a component-based model * fix compiler/linter issues * drop barrel for asset module imports * clean up unused dependencies * address lint warnings and deprecations * add support for vitest browser integration testing * integrate oxc-based react compiler * align formatting for all changesets * update language target to es2024 * improve module resolution for peer dependencies * fix lint issues and test env for actions (hopefully) * skip gl render tests for actions workflows
officialMECH
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* add devtools panel for inspecting registered hotkeys * colocate hotkey registrations with components * anchor cursor position for object placement * drop support for default obstacle duration * make undo/redo jump action conditional based on active scopes * change camera control modifier to right click * support granular precision for snap controls * unify jump actions for navigation controls * smaller fixes for bugs and lint warnings * consolidate logic for navigation prompts * fix navigation lock for tentative object placement * streamline controls for beatmap action panel * streamline controls for event grid * streamline editor controls across shared views * clean up styles and unused imports * some more bugfixes * organize changesets for worktree * support customization for highest precision * more improvements for object placement controls
officialMECH
added a commit
that referenced
this pull request
Oct 30, 2026
* add devtools panel for inspecting registered hotkeys * colocate hotkey registrations with components * anchor cursor position for object placement * drop support for default obstacle duration * make undo/redo jump action conditional based on active scopes * change camera control modifier to right click * support granular precision for snap controls * unify jump actions for navigation controls * smaller fixes for bugs and lint warnings * consolidate logic for navigation prompts * fix navigation lock for tentative object placement * streamline controls for beatmap action panel * streamline controls for event grid * streamline editor controls across shared views * clean up styles and unused imports * some more bugfixes * organize changesets for worktree * support customization for highest precision * more improvements for object placement controls
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This PR integrates a substantial number of new capabilities and improvements to the editor workflow in anticipation of upcoming features.
General Changes
MOD+{1-9}will update the snap precision to1/{1-9}respectively, and each base will now support incremental steps of precision between1/1and the highest precision.MODkey.MOD+Eor associated buttons while objects/events are selected.1again) to swap the active color set. This change will better inform the workflows for upcoming feature additions using a more consistent control scheme.ALT+W/S/A/D/Fto update the direction of the note in-place. This also supports the quality-of-life shortcuts used by other editors for angled dot notes as well as automatically resetting angle offset when the direction is updated.ALT+SCROLLhas been changed to modify cut direction for color notes, andALT+SHIFT+SCROLLis the new shortcut for angle offset. This change should hopefully create more alignment with control schemes from other editors.Technical Changes