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Remove win32 #674
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| Unterstützte Plattformen sind `ios`, `android`, `osx`, `win32`, `linux`, `web`. | ||
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| Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`. | ||
| Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`. |
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@@ -92,26 +92,35 @@ The Defold Foundation has previously been against adding C# support in Defold, b | |
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| #### Q: What platforms does Defold run on? | ||
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| A: The following platforms are supported for the editor/tools and the engine runtime: | ||
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| | System | Version | Architectures | Supported | | ||
| | ------------------ | ------------------ | ------------------ | ------------------ | | ||
| | macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine | | ||
| | Windows | Vista | `x86-32`, `x86-64` | Editor and Engine | | ||
| | Ubuntu (1) | 22.04 LTS | `x86-64` | Editor | | ||
| | Linux (2) | Any | `x86-64`, `arm-64` | Engine | | ||
| | iOS | 15.0 | `arm-64` `x86_64` | Engine | | ||
| | Android | 5.0 (API level 21) | `arm-32`, `arm-64` | Engine | | ||
| | HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine | | ||
| A: The following platforms are supported: | ||
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| **Editor and tools** | ||
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| | System | Version | Architectures | | ||
| | ------------------ | ------------------ | ------------------ | | ||
| | macOS | 11 Big Sur | `x86-64`, `arm-64` | | ||
| | Windows | 10 | `x86-64` | | ||
| | Ubuntu (1) | 22.04 LTS | `x86-64` | | ||
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| (1 The editor is built and tested for 64-bit Ubuntu. It should work on other distributions as well but we give no guarantees.) | ||
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| **Engine runtime** | ||
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| | System | Version | Architectures | | ||
| | ------------------ | ------------------ | ------------------ | | ||
| | macOS | 11 Big Sur | `x86-64`, `arm-64` | | ||
| | Windows | Vista | `x86-64` | | ||
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Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not sure about vista anymore, do we have old enough windows machine to check?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Nope. But Windows Vista support is at this point in time completely irrelevant anyway. According to the latest Steam Survey (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) Win 11: 70.97% And statcounter (https://gs.statcounter.com/os-version-market-share/windows/desktop/worldwide) shows: Win 11: 68.6% Vista is not mentioned in either of them. I think we've only tested recent versions with Win 10. We could check with our community of Steam developers what kind of stats they see for their games. Do they have Win 7 players for instance? If they do, then we know Win 7 still works....
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I can leave it as is until we check? or what's you suggestion here?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We can leave it as-is until someone let's us know it doesn't work. BUT since no one is using Vista anymore we'll likely never know. So I suppose my suggestion is to write something that we do indeed know, and that would maybe be Win 7, if we ask for instance 8BitSkull if they have Win 7 players for Skull Horde. |
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| | Linux (2) | Any | `x86-64`, `arm-64` | | ||
| | iOS | 15.0 | `arm-64` | | ||
| | Android | 5.0 (API level 21) | `arm-32`, `arm-64`, `x86-64` | | ||
| | HTML5 | | `wasm-web`, `wasm_pthread-web` | | ||
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| (2 The engine runtime should run on most 64-bit Linux distributions as long as graphics drivers are up to date, see below for more information on graphics APIs) | ||
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| #### Q: What target platforms can I develop games for with Defold? | ||
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| A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (32-bit and 64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms. | ||
| A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms. | ||
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| #### Q: What rendering API does Defold rely on? | ||
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| Supported platforms are `ios`, `android`, `osx`, `win32`, `linux`, `web`. | ||
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| Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`. | ||
| Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`. |
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| Las plataformas compatibles son `ios`, `android`, `osx`, `win32`, `linux`, `web`. | ||
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| Los pares `arc-platform` compatibles son `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` y `wasm_pthread-web`. | ||
| Los pares `arc-platform` compatibles son `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` y `wasm_pthread-web`. |
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| Les plateformes prises en charge sont `ios`, `android`, `osx`, `win32`, `linux`, `web`. | ||
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| Les paires `arc-platform` prises en charge sont `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` et `wasm_pthread-web`. | ||
| Les paires `arc-platform` prises en charge sont `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` et `wasm_pthread-web`. |
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it's hard to read now, better to split it into two tables