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33 changes: 21 additions & 12 deletions docs/de/faq/faq.md
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Expand Up @@ -92,26 +92,35 @@ Die Defold Foundation war zuvor gegen die Aufnahme von C#-Unterstützung in Defo

#### Q: Auf welchen Plattformen läuft Defold? {#q-what-platforms-does-defold-run-on}

A: Für den Editor und die Werkzeuge sowie für die Laufzeitumgebung der Engine werden folgende Plattformen unterstützt:

| System | Version | Architekturen | Unterstützung |
| ------------------ | ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor und Engine |
| Windows | Vista | `x86-32`, `x86-64` | Editor und Engine |
| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
| Linux (2) | Beliebig | `x86-64`, `arm-64` | Engine |
| iOS | 15.0 | `arm-64` `x86_64` | Engine |
| Android | 5.0 (API-Level 21) | `arm-32`, `arm-64` | Engine |
| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |
A: Die folgenden Plattformen werden unterstützt:

**Editor und Werkzeuge**

| System | Version | Architekturen |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | 10 | `x86-64` |
| Ubuntu (1) | 22.04 LTS | `x86-64` |

(1 Der Editor wird für 64-Bit-Ubuntu erstellt und getestet. Er sollte auch auf anderen Distributionen funktionieren, aber dafür geben wir keine Garantie.)

**Laufzeitumgebung der Engine**

| System | Version | Architekturen |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | Vista | `x86-64` |
| Linux (2) | Beliebig | `x86-64`, `arm-64` |
| iOS | 15.0 | `arm-64` |
| Android | 5.0 (API-Level 21) | `arm-32`, `arm-64`, `x86-64` |
| HTML5 | | `wasm-web`, `wasm_pthread-web` |

(2 Die Laufzeitumgebung der Engine sollte auf den meisten 64-Bit-Linux-Distributionen laufen, solange die Grafiktreiber aktuell sind. Weitere Informationen zu Grafik-APIs findest du unten.)


#### Q: Für welche Zielplattformen kann ich mit Defold Spiele entwickeln? {#q-what-target-platforms-can-i-develop-games-for-with-defold}

A: Mit einem Klick kannst du für PS4™, PS5™, Nintendo Switch, iOS (64-Bit), Android (32-Bit und 64-Bit) und HTML5 sowie macOS (x86-64 und arm64), Windows (32-Bit und 64-Bit) und Linux (x86-64 und arm64) veröffentlichen. Es ist tatsächlich eine einzige Codebasis mit Unterstützung für mehrere Plattformen.
A: Mit einem Klick kannst du für PS4™, PS5™, Nintendo Switch, iOS (64-Bit), Android (32-Bit und 64-Bit) und HTML5 sowie macOS (x86-64 und arm64), Windows (64-Bit) und Linux (x86-64 und arm64) veröffentlichen. Es ist tatsächlich eine einzige Codebasis mit Unterstützung für mehrere Plattformen.


#### Q: Auf welcher Rendering-API basiert Defold? {#q-what-rendering-api-does-defold-rely-on}
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3 changes: 0 additions & 3 deletions docs/de/manuals/bob.md
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Expand Up @@ -188,9 +188,6 @@ Verfügbare Plattformen und Architekturen:
`x86_64-win32`
: Windows mit 64 Bit

`x86-win32`
: Windows mit 32 Bit

`x86_64-linux`
: Linux mit 64 Bit

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2 changes: 1 addition & 1 deletion docs/de/manuals/extensions-best-practices.md
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Expand Up @@ -65,7 +65,7 @@ An bestimmten Stellen wird die Plattformarchitektur als Ordnername verwendet, um

Die aktuelle Liste lautet:

arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32

Lege plattformspezifische Bibliotheken also beispielsweise hier ab:

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2 changes: 1 addition & 1 deletion docs/de/shared/platforms.md
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@@ -1,3 +1,3 @@
Unterstützte Plattformen sind `ios`, `android`, `osx`, `win32`, `linux`, `web`.

Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`.
Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`.
33 changes: 21 additions & 12 deletions docs/en/faq/faq.md
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Expand Up @@ -92,26 +92,35 @@ The Defold Foundation has previously been against adding C# support in Defold, b

#### Q: What platforms does Defold run on?

A: The following platforms are supported for the editor/tools and the engine runtime:

| System | Version | Architectures | Supported |
| ------------------ | ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine |
| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
| iOS | 15.0 | `arm-64` `x86_64` | Engine |
| Android | 5.0 (API level 21) | `arm-32`, `arm-64` | Engine |
| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |

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it's hard to read now, better to split it into two tables

A: The following platforms are supported:

**Editor and tools**

| System | Version | Architectures |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | 10 | `x86-64` |
| Ubuntu (1) | 22.04 LTS | `x86-64` |

(1 The editor is built and tested for 64-bit Ubuntu. It should work on other distributions as well but we give no guarantees.)

**Engine runtime**

| System | Version | Architectures |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | Vista | `x86-64` |

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I'm not sure about vista anymore, do we have old enough windows machine to check?

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Nope. But Windows Vista support is at this point in time completely irrelevant anyway.

According to the latest Steam Survey (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam)

Win 11: 70.97%
Win 10: 22.90%
Win 7: 0.06%

And statcounter (https://gs.statcounter.com/os-version-market-share/windows/desktop/worldwide) shows:

Win 11: 68.6%
Win 10: 30.14%
Win 7: 0.96%
Win 8.x: 0.14%
WinXp(!): 0.14%

Vista is not mentioned in either of them.

I think we've only tested recent versions with Win 10. We could check with our community of Steam developers what kind of stats they see for their games. Do they have Win 7 players for instance? If they do, then we know Win 7 still works....

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I can leave it as is until we check? or what's you suggestion here?

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We can leave it as-is until someone let's us know it doesn't work. BUT since no one is using Vista anymore we'll likely never know.

So I suppose my suggestion is to write something that we do indeed know, and that would maybe be Win 7, if we ask for instance 8BitSkull if they have Win 7 players for Skull Horde.

| Linux (2) | Any | `x86-64`, `arm-64` |
| iOS | 15.0 | `arm-64` |
| Android | 5.0 (API level 21) | `arm-32`, `arm-64`, `x86-64` |
| HTML5 | | `wasm-web`, `wasm_pthread-web` |

(2 The engine runtime should run on most 64-bit Linux distributions as long as graphics drivers are up to date, see below for more information on graphics APIs)


#### Q: What target platforms can I develop games for with Defold?

A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (32-bit and 64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms.
A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms.


#### Q: What rendering API does Defold rely on?
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3 changes: 0 additions & 3 deletions docs/en/manuals/bob.md
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Expand Up @@ -188,9 +188,6 @@ Available platforms and architectures:
`x86_64-win32`
: Windows 64 bit

`x86-win32`
: Windows 32 bit

`x86_64-linux`
: Linux 64 bit

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2 changes: 1 addition & 1 deletion docs/en/manuals/extensions-best-practices.md
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Expand Up @@ -65,7 +65,7 @@ In certain places, the platform architecture is used as a folder name, to know w

The current list is:

arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32

So for instance, put platform specific libraries under:

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2 changes: 1 addition & 1 deletion docs/en/shared/platforms.md
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@@ -1,3 +1,3 @@
Supported platforms are `ios`, `android`, `osx`, `win32`, `linux`, `web`.

Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`.
Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`.
35 changes: 22 additions & 13 deletions docs/es/faq/faq.md
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Expand Up @@ -92,26 +92,35 @@ La Defold Foundation antes se oponía a agregar soporte de C# en Defold, pero ca

#### Q: ¿En qué plataformas corre Defold?

A: Las siguientes plataformas tienen soporte para el editor/herramientas y el runtime del motor:
A: Las siguientes plataformas son compatibles:

| System | Version | Architectures | Supported |
| ------------------ | ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine |
| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
| iOS | 15.0 | `arm-64` `x86_64` | Engine |
| Android | 5.0 (API level 21) | `arm-32`, `arm-64` | Engine |
| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |
**Editor y herramientas**

(1 El editor fue creado y probad para 64-bit Ubuntu 18.04. Debe funcionar en otras distribuciones pero no damos garantía de ello.)
| Sistema | Versión | Arquitecturas |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | 10 | `x86-64` |
| Ubuntu (1) | 22.04 LTS | `x86-64` |

(2 El engine runtime debe correr en la mayoría de distribuciones 64-bit de Linux mientras los drivers de gráficos estén actualizados y soporten OpenGL ES 2.0.)
(1 El editor se compila y prueba para Ubuntu de 64 bits. Debería funcionar también en otras distribuciones, pero no ofrecemos garantías.)

**Runtime del motor**

| Sistema | Versión | Arquitecturas |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | Vista | `x86-64` |
| Linux (2) | Cualquiera | `x86-64`, `arm-64` |
| iOS | 15.0 | `arm-64` |
| Android | 5.0 (nivel de API 21) | `arm-32`, `arm-64`, `x86-64` |
| HTML5 | | `wasm-web`, `wasm_pthread-web` |

(2 El runtime del motor debería funcionar en la mayoría de las distribuciones Linux de 64 bits siempre que los controladores gráficos estén actualizados; consulta más abajo la información sobre las API gráficas.)


#### Q: ¿Para qué plataformas objetivo puedo desarrollar con Defold?

A: Con un click puedes publicar en Nintendo Switch, iOS, Android y HTML5 así como macOS, Windows y Linux. Es realmente un código base con múltiples plataformas soportadas.
A: Con un clic puedes publicar en PS4™, PS5™, Nintendo Switch, iOS (64 bits), Android (32 bits y 64 bits) y HTML5, así como en macOS (x86-64 y arm64), Windows (64 bits) y Linux (x86-64 y arm64). Es realmente una única base de código con múltiples plataformas compatibles.


#### Q: ¿De cuál API de rendering depende Defold?
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3 changes: 0 additions & 3 deletions docs/es/manuals/bob.md
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Expand Up @@ -188,9 +188,6 @@ Plataformas y arquitecturas disponibles:
`x86_64-win32`
: Windows 64 bits

`x86-win32`
: Windows 32 bits

`x86_64-linux`
: Linux 64 bits

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2 changes: 1 addition & 1 deletion docs/es/manuals/extensions-best-practices.md
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Expand Up @@ -65,7 +65,7 @@ En ciertos lugares, la arquitectura de la plataforma se usa como nombre de carpe

La lista actual es:

arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32

Por ejemplo, coloca las bibliotecas específicas de plataforma en:

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2 changes: 1 addition & 1 deletion docs/es/shared/platforms.md
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@@ -1,3 +1,3 @@
Las plataformas compatibles son `ios`, `android`, `osx`, `win32`, `linux`, `web`.

Los pares `arc-platform` compatibles son `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` y `wasm_pthread-web`.
Los pares `arc-platform` compatibles son `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` y `wasm_pthread-web`.
33 changes: 21 additions & 12 deletions docs/fr/faq/faq.md
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Expand Up @@ -92,26 +92,35 @@ La Defold Foundation était auparavant opposée à l'ajout de C# dans Defold, ma

#### Q : Sur quelles plateformes Defold fonctionne-t-il ? {#q-what-platforms-does-defold-run-on}

R : Les plateformes suivantes sont prises en charge par l'éditeur et les outils, ainsi que par le moteur d'exécution :

| Système | Version | Architectures | Prise en charge |
| ------------------ | ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` | Éditeur et moteur |
| Windows | Vista | `x86-32`, `x86-64` | Éditeur et moteur |
| Ubuntu (1) | 22.04 LTS | `x86-64` | Éditeur |
| Linux (2) | Toutes | `x86-64`, `arm-64` | Moteur |
| iOS | 15.0 | `arm-64` `x86_64` | Moteur |
| Android | 5.0 (niveau d'API 21) | `arm-32`, `arm-64` | Moteur |
| HTML5 | | `wasm-web`, `wasm_pthread-web` | Moteur |
R : Les plateformes suivantes sont prises en charge :

**Éditeur et outils**

| Système | Version | Architectures |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | 10 | `x86-64` |
| Ubuntu (1) | 22.04 LTS | `x86-64` |

(1 L'éditeur est compilé et testé pour Ubuntu 64 bits. Il devrait également fonctionner sur d'autres distributions, mais nous ne donnons aucune garantie.)

**Moteur d'exécution**

| Système | Version | Architectures |
| ------------------ | ------------------ | ------------------ |
| macOS | 11 Big Sur | `x86-64`, `arm-64` |
| Windows | Vista | `x86-64` |
| Linux (2) | Toutes | `x86-64`, `arm-64` |
| iOS | 15.0 | `arm-64` |
| Android | 5.0 (niveau d'API 21) | `arm-32`, `arm-64`, `x86-64` |
| HTML5 | | `wasm-web`, `wasm_pthread-web` |

(2 Le moteur d'exécution devrait fonctionner sur la plupart des distributions Linux 64 bits tant que les pilotes graphiques sont à jour. Voir ci-dessous pour plus d'informations sur les API graphiques.)


#### Q : Pour quelles plateformes cibles puis-je développer des jeux avec Defold ? {#q-what-target-platforms-can-i-develop-games-for-with-defold}

R : En un clic, vous pouvez publier sur PS4™, PS5™, Nintendo Switch, iOS (64 bits), Android (32 bits et 64 bits) et HTML5, ainsi que sur macOS (x86-64 et arm64), Windows (32 bits et 64 bits) et Linux (x86-64 et arm64). Une seule base de code permet réellement de prendre en charge plusieurs plateformes.
R : En un clic, vous pouvez publier sur PS4™, PS5™, Nintendo Switch, iOS (64 bits), Android (32 bits et 64 bits) et HTML5, ainsi que sur macOS (x86-64 et arm64), Windows (64 bits) et Linux (x86-64 et arm64). Une seule base de code permet réellement de prendre en charge plusieurs plateformes.


#### Q : Sur quelle API de rendu Defold repose-t-il ? {#q-what-rendering-api-does-defold-rely-on}
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3 changes: 0 additions & 3 deletions docs/fr/manuals/bob.md
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Expand Up @@ -188,9 +188,6 @@ Plateformes et architectures disponibles :
`x86_64-win32`
: Windows 64 bits

`x86-win32`
: Windows 32 bits

`x86_64-linux`
: Linux 64 bits

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2 changes: 1 addition & 1 deletion docs/fr/manuals/extensions-best-practices.md
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ Notez que les fichiers `myextension.mm` et `myextension_android.cpp` ne sont né

La liste actuelle est la suivante :

arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32

Par exemple, placez les bibliothèques propres à une plateforme dans :

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2 changes: 1 addition & 1 deletion docs/fr/shared/platforms.md
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@@ -1,3 +1,3 @@
Les plateformes prises en charge sont `ios`, `android`, `osx`, `win32`, `linux`, `web`.

Les paires `arc-platform` prises en charge sont `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` et `wasm_pthread-web`.
Les paires `arc-platform` prises en charge sont `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` et `wasm_pthread-web`.
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