feat(producer): distributed parallel chunk rendering#658
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…stributed chunk rendering Phase 1 of distributed parallel rendering: - RenderInput: add startFrame/endFrame/skipAudio fields - RenderConfig: add frameRange and skipAudio options - /probe endpoint: returns composition metadata without rendering - Both /render and /render/stream forward the new fields Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Moving to internal repo. |
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Summary
Implements the "big lever" from the cloud rendering research: distributed parallel chunk rendering via Temporal workflows. Instead of rendering a full composition on one machine, split the timeline into N chunks and render them on separate workers in parallel.
Current state: HyperFrames already has local parallel rendering (
--workers N) that runs multiple Chrome instances on one machine. This PR adds the infrastructure for distributed parallel — each chunk rendered on a separate machine, coordinated by Temporal.Architecture
Changes
Phase 1: Producer API (this commit)
startFrame/endFrame/skipAudiofields on render requestframeRange/skipAudioonRenderConfig— clamped to composition boundsPOST /probeendpoint — compiles composition, returns metadata without renderingPhase 2-5: Temporal (TODO)
HyperframeRenderParallelWorkflowparent orchestratorExpected Impact
Test plan
🤖 Generated with Claude Code