Gets Input from SDL3 allowing for much better PC gamepad support on Win/Mac/Lin
Supports custom gamepad mappings using "gamecontrollerdb.txt" file
For creating custom mappings see: SDL_GameControllerDB and sdl2-gamepad-tool
- SDLInput.GetButton(KeyCode.A)
- SDLInput.gamepads
- gamepad.button0.down, gamepad.triggerLeft.value, gamepad.joystickLeft.value