Shader rotation - #171
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@micahwoodard - yes potentially, I've just left flip and rotation options as properties of the visualizers for now so should be easy enough to wire them in from the config. |
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This PR addresses comments in #139 and implements image rotation and flipping in the shader pass to avoid allocations from the
FlipandWarpAffineoperators.Rotation is not locked and is set with a radians property in the
CameraPreviewVisualizer. Horizontal and Vertical flips are represented by a boolean property