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9 changes: 0 additions & 9 deletions Core/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -854,15 +854,6 @@ static void reallyStartPatchCheck()

FormatURLFromRegistry(gameURL, mapURL, configURL, motdURL);

std::string proxy;
if (GetStringFromRegistry("", "Proxy", proxy))
{
if (!proxy.empty())
{
ghttpSetProxy(proxy.c_str());
}
}

// check for a patch first
DEBUG_LOG(("Game patch check: [%s]", gameURL.c_str()));
DEBUG_LOG(("Map patch check: [%s]", mapURL.c_str()));
Expand Down
9 changes: 0 additions & 9 deletions Core/Tools/PATCHGET/CHATAPI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -451,15 +451,6 @@ static void StartPatchCheck( void )

FormatURLFromRegistry(gameURL, mapURL, configURL, motdURL);

std::string proxy;
if (GetStringFromRegistry("", "Proxy", proxy))
{
if (!proxy.empty())
{
ghttpSetProxy(proxy.c_str());
}
}

// check for a patch first
checksLeft = 2;
cantConnect = false;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -501,18 +501,6 @@ static void saveOptions()
}
}

//-------------------------------------------------------------------------------------------------
// HTTP Proxy
GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryHTTPProxy"));
if (textEntryHTTPProxy && textEntryHTTPProxy->winGetEnabled())
{
UnicodeString uStr = GadgetTextEntryGetText(textEntryHTTPProxy);
AsciiString aStr;
aStr.translate(uStr);
SetStringInRegistry("", "Proxy", aStr.str());
ghttpSetProxy(aStr.str());
}

//-------------------------------------------------------------------------------------------------
// Firewall Port Override
GameWindow *textEntryFirewallPortOverride = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryFirewallPortOverride"));
Expand Down Expand Up @@ -1125,16 +1113,19 @@ void OptionsMenuInit( WindowLayout *layout, void *userData )
}
}

// HTTP Proxy
GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryHTTPProxy"));
#if ENABLE_GUI_HACKS
// TheSuperHackers @tweak 26/07/2026 The http proxy feature was obsoleted because it did nothing for the UDP game traffic or match sockets.
// Hide the relevant obsoleted UI elements accordingly.
NameKeyType textEntryHTTPProxyID = TheNameKeyGenerator->nameToKey("OptionsMenu.wnd:TextEntryHTTPProxy");
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GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, textEntryHTTPProxyID);
if (textEntryHTTPProxy)
{
UnicodeString uStr;
std::string proxy;
GetStringFromRegistry("", "Proxy", proxy);
uStr.translate(proxy.c_str());
GadgetTextEntrySetText(textEntryHTTPProxy, uStr);
}
textEntryHTTPProxy->winHide(TRUE);
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NameKeyType staticTextHTTPProxyID = TheNameKeyGenerator->nameToKey("OptionsMenu.wnd:StaticTextHTTPProxy");
GameWindow *staticTextHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, staticTextHTTPProxyID);
if (staticTextHTTPProxy)
staticTextHTTPProxy->winHide(TRUE);
#endif

// Firewall Port Override
GameWindow *textEntryFirewallPortOverride = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryFirewallPortOverride"));
Expand Down Expand Up @@ -1402,9 +1393,6 @@ void OptionsMenuInit( WindowLayout *layout, void *userData )
if (textEntryFirewallPortOverride)
textEntryFirewallPortOverride->winEnable(FALSE);

if (textEntryHTTPProxy)
textEntryHTTPProxy->winEnable(FALSE);

// if (checkAudioSurround)
// checkAudioSurround->winEnable(FALSE);
//
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -520,18 +520,6 @@ static void saveOptions()
}
}

//-------------------------------------------------------------------------------------------------
// HTTP Proxy
GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryHTTPProxy"));
if (textEntryHTTPProxy && textEntryHTTPProxy->winGetEnabled())
{
UnicodeString uStr = GadgetTextEntryGetText(textEntryHTTPProxy);
AsciiString aStr;
aStr.translate(uStr);
SetStringInRegistry("", "Proxy", aStr.str());
ghttpSetProxy(aStr.str());
}

//-------------------------------------------------------------------------------------------------
// Firewall Port Override
GameWindow *textEntryFirewallPortOverride = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryFirewallPortOverride"));
Expand Down Expand Up @@ -1157,16 +1145,19 @@ void OptionsMenuInit( WindowLayout *layout, void *userData )
}
}

// HTTP Proxy
GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryHTTPProxy"));
#if ENABLE_GUI_HACKS
// TheSuperHackers @tweak 26/07/2026 The http proxy feature was obsoleted because it did nothing for the UDP game traffic or match sockets.
// Hide the relevant obsoleted UI elements accordingly.
NameKeyType textEntryHTTPProxyID = TheNameKeyGenerator->nameToKey("OptionsMenu.wnd:TextEntryHTTPProxy");
GameWindow *textEntryHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, textEntryHTTPProxyID);
if (textEntryHTTPProxy)
{
UnicodeString uStr;
std::string proxy;
GetStringFromRegistry("", "Proxy", proxy);
uStr.translate(proxy.c_str());
GadgetTextEntrySetText(textEntryHTTPProxy, uStr);
}
textEntryHTTPProxy->winHide(TRUE);

NameKeyType staticTextHTTPProxyID = TheNameKeyGenerator->nameToKey("OptionsMenu.wnd:StaticTextHTTPProxy");
GameWindow *staticTextHTTPProxy = TheWindowManager->winGetWindowFromId(nullptr, staticTextHTTPProxyID);
if (staticTextHTTPProxy)
staticTextHTTPProxy->winHide(TRUE);
#endif

// Firewall Port Override
GameWindow *textEntryFirewallPortOverride = TheWindowManager->winGetWindowFromId(nullptr, NAMEKEY("OptionsMenu.wnd:TextEntryFirewallPortOverride"));
Expand Down Expand Up @@ -1438,9 +1429,6 @@ void OptionsMenuInit( WindowLayout *layout, void *userData )
if (textEntryFirewallPortOverride)
textEntryFirewallPortOverride->winEnable(FALSE);

if (textEntryHTTPProxy)
textEntryHTTPProxy->winEnable(FALSE);

// if (checkAudioSurround)
// checkAudioSurround->winEnable(FALSE);
//
Expand Down
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